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Level 9:  Coruscant
Mission:  Find Senate Chambers 
          Protect/Rescue the Queen
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In this level you play Captain Panaka.  I didn't particularly like this
level because Panaka and the Queen are both weak characters to play (I 
miss my saber!).  The R-65 Heavy blaster is interesting though, because
the shots can bounce off walls.  You need to protect the Queen in this 
level, so remember to check up on her if she's behind you somewhere.
You start the level on a floating landing platform.  Take the R-65 heavy
blaster with 100 shots right near the ship.  Make absolutely sure you save
about 50 shots from this R-65 blaster for the boss monster at the end of
this level.  In one corner of this platform is a light repeating blaster
with 300 shots.  When you walk towards your taxi, your driver and the taxi
are destroyed by a flying hover cannon.  Use your blaster to destroy the
hover cannon, and then take out any enemies nearby.  Quickly get to the
platform with the droid and talk to him.  Have him take you across the 
way to the tourism office.
Go inside and talk to the reception droid.  Continue forward around 
the corner and talk to the guy behind the counter.  He's not very 
helpful.  There's a full health pack in the control room behind him (on
the ramp near the black door), but you might want to save it.  Continue
through the black door until you come to the tourism droid selling 
tickets for the city tour.  It costs 200 republic credits, which you 
don't have.  You can try to sell your electrobinoculars to the tourists
in the waiting lounge, but it won't work.  If you talk to the lady, she'll
provide a hint for the city password later on in the game.
Go back to the area with the R2 unit and the man behind the desk.  There
is a door here that leads to another landing platform outside.  Talk to
the man with the wicked looking horns on the right, and he wants to sell
you two tour tickets for 100 credits.  Walk across the platform to the 
other side and talk to the man in blue.  Don't be greedy.  Sell him your
electrobinoculars for 100 credits.  Go back to the first guy and buy the
tickets, but he wants them for a different price.  Keep talking to him 
until he sells both tickets for 100 credits (total).
You may be attacked on your way back in by more thugs.  Kill them, and
use the health pack in the office if you saved it from before.  Go back
to the ticket droid, and she will open the door for you (talk to her if
you have to).  Go through, and you have to fight another flying hover 
cannon that's shooting at you (it also destroys the tour ship).  You'll
have to find another way to the Senate Chambers.
To your right is a warehouse.  There's a pit with a lot of crates, and
a lift that is in the bottom position.  This is preventing you from 
getting to the area on the other side.  You need to get that lift into 
the upper position because the queen won't follow you into the pit (she
sure is picky for someone who doesn't have a lot of options right now).
 
There are 2 moveable boxes in the pit.  One box is behind a blue 
forcefield in the corner, and the other box is the opposite corner 
(it's grey with yellow mold).  You will need both boxes to complete 
this puzzle.
Move the yellow moldy box.  Hidden behind the box in the corner is a
panel that you can move.  Behind it is a light repeating blaster with 
300 shots.  Move the moldy box to the wall on the far side with the 
broken railing.  Jump up, and go to the control room.  There's a 
full health pack here.  There are also 2 levers here you can use.  The 
red lever on the left will move the lift into the upper/lower positions,
and it will also turn off the blue forcefield.  The blue lever on the 
right will give a nasty electric shock to the R2 unit encased in glass 
and **** him off.  He'll come out and shoot at you for doing that to him.
Pull the left lever to move the lift into the upper position, and in
the process it will turn off the forcefield.  Wait until the lever pops
back into the up position, and use the lever again to move the lift back
into the bottom position.  Go to the corner in the pit where the blue 
forcefield was.  You now have access to a second box.  Push this box onto
the lift itself.  Go back to the control room and pull the red lever again
to make the lift go up.
Now you have one box on the lift (where you need it).  Move the 
remaining box to the side of the lift, and use it to jump on top of 
the lift.  In the process of moving the box, you may hear the queen 
scream for help, but you can't save her at this time (she's being 
kidnapped, not killed).  
Once on top of the lift, move the box forward to the area that drops
off into the chasms of the city (you can't move it past the blue line 
on the floor).  There's a panel here that controls a floating platform.
 
The platform is high up though, and you can't reach it from the ground.
 
Move the box into position, use the panel, jump onto the box, and then 
jump onto the platform when it arrives.  Now would be a good time to 
save your game.
Once on the other side, there are more enemies and a hover cannon to
fight.  You can take cover between all the crates.  The crate stacked 
on top of one of the other crates has a light repeating blaster with 
300 shots.  Push it onto the ground to reveal it.  The hover cannon 
shooting at you will fly in a predictable counterclockwise pattern.  
You don't have to fight if you don't want to, you can just make a 
run for it.
You can't get through huge doors, but there is a ledge to the right.
 
There are two windows, and inside one of them an enemy is shooting at 
you.  If you kill the thug in the window, you can find a small health 
pack.  Walk on the ledge to the second window and the grates will fall 
down, allowing you access.  Follow the dark hallway and use the handprint
panel at the end (it opens the next vent).  Turn right, and go out another
window to the ledge.  You'll have to jump over the crack to get to the 
next ledge, and through the vent.
Follow the path to the storage room.  There are two boxes here you can
move.  One box is on the ground, and reveals an area behind it with a 
small health powerup.  In this secret corridor, there's a hidden panel 
on the wall near the red light.  You'll find a R-65 heavy blaster behind
it.  Outside in the storage room, there's a box stacked on top of another
box.  Push it to the ground and you'll get a R-65 blaster with 100 shots.
Exit the storage room into a merchant area.  You can talk to them if
you 
wish.  Go up the stairs, and use the only available lift (the open one 
on the far left) which will take you to a dark area with several doors.
 
Behind one of these doors you'll find 2 small health powerups (the last
health powerups available on this level), 5 flash grenades and a light 
repeating blaster with 300 shots.  Be careful though, because behind 
the other doors are enemies.  You'll have to kill a couple of them 
(or all) to disable the forcefield guarding the lift.  Once done, 
use the lift and you end up in the dredges of the city.  Watch out for 
the spiders, and follow the dark hallway to a huge door.  You can go to
the room to the left and talk to the man if you want.  He'll provide a 
password for getting back into the city.   Beyond the big door is the 
forbidden area, where outlaws rule. 
Once through the doors, you'll come across a lot of beggars wanting 
money and food (panhandlers are timeless it seems), none of which you 
have.  They'll start attacking you later for being "mean" so you
may 
as well just kill them now.
Follow the path, and you come to a seemingly dead end.  Use the 
handprint control panel, and the wall will lower.  Quickly run on 
top of it and wait.  It will soon raise you to an upper level.
Use the control panel, and when the wall comes down, run straight 
across it into another room.  There are two control panels here.  Turn 
around and face them.  The panel on the left controls the blocked wall 
in front of you.  The panel on the right controls the blocked wall on the
other path that you passed on the way to this room.  
Quickly press the panel on the left, the press the panel on the right.
 
Run towards the wall coming down, and then quickly run to the right 
twice.  The path should be clear, but if you run into a blocked wall, 
you'll have to push the panels all over again (it's timed).
Press another control panel.  When the wall comes down, run straight
ahead.  You should be in a room with some stacked boxes.  The box on top
has a white passkey that you need, so push the box onto the ground to 
reveal it.
Push the lever, and when the wall comes down, take the path to the right.
Use your key pass on the white panel.  Enter the room, take out the bad
guy, and rescue the queen.  Don't forget to take the red lift key that 
the bad guy dropped when he died.
Use the panel, and when the wall comes down, run straight ahead.  Get
onto the lift and use the red lift key on the red panel.  If you are 
having problems using the red key, you should hear a clicking sound and
the dull red panel should turn bright red.  Just walk right up to the 
panel and bump against it or use the "use" key and it should work.
 Get 
on the lift (make sure the queen is with you).  At the bottom, go forward
until your path is blocked by a bottomless pit.  
This may seem like a diabolical puzzle, but it's not that hard.  Turn
right, and use the lever.  The door across the pit closes, but it 
reveals a lever in the other corner.  Go to that lever and use it.  
The bridge moves and now you can cross the pit.  Make sure you take the
queen with you across the bridge at this point.  So cross the bridge, and
turn left.  Use the lever the queen is standing next to.  The bridge moves
again.  Go to the other opposite corner and use that lever.  The blocks
move.  Go to the next lever (the one you pushed when you first started 
this puzzle) and use it.  The door opens, even though you can't see it 
(you should hear it though).  Go back to the other lever (don't cross 
the bridge) and use it again to move the blocks.  Now the open door is 
revealed.
Continue forward.  Use the panel to open the door.  And use the next
panel to operate the lift.  You'll come to a password protected door.  
The answer is "Coruscant has lovely sunsets."  If you provide
the wrong 
password, floor guns will come up and you'll have 10 seconds to vacate 
the area.  Now is a good time to save your game.  Go inside the door and
defeat the boss man.
This guy is a Coruscant Mercenary.  He is tougher than sin, especially
since you're playing Panaka, who's a fairly weak character.  Most of 
the time the mercenary will be right up in your face.  If you have any 
flash grenades, when you first enter the room and he's coming out of the
other door, throw them at him quickly before he nears you and that should
take him out.  If not, try jumping and running around a lot and shooting
him when he's not so close.  Try to lure him near one of the power columns.
 
If you shoot the column when he's near it, it will blow up and stun him.
 
Try to get in a few shots while he's stunned.  If you saved ammo from your
R-65, this is a good time to use it.  He can reflect the shots of your 
regular blaster, but not the R-65.  The R-65 can pierce his armor.  
When you're done with him, go through the door, forward onto the lift,
and 
across the moving platform.  There's a long conversation with the Senator,
and the level ends.