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Level 2:  Swamps of Naboo
Mission:  Find Qui-Gon
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You start this level on top of a mound in the water.  Turn left, and
start swimming.  There should be a dry clearing between two trees 
on the left.  If you can't find it, just keep swimming along the 
perimeter of the swamp until you do, you'll come upon it eventually.
Once in the clearing, you'll meet up with several battle droids, and
a blaster with 250 shots.  After you kill the droids, jump into the 
water, go left, and keep going straight until you come to an uphill 
path and find Jar Jar Binks.  Talk to him.  He runs away from the 
"meccaneks."  Follow him by turning around and taking the left
path 
(it goes downhill).  You are dumped into the water.  Swim left or 
right (there's a lone droid to the left), and you will come to a 
clearing with Jar Jar high up on a rock pedastal.  In one corner of 
this clearing, there is a full health powerup near two droids.  
After you kill the two droids and grab the health, you can double 
jump onto the nearby rock pillar and snatch the thermal detonator.  
Don't forget to kill the droid patrolling a small ledge near Jar Jar.
To reach Jar Jar, go around the rock he's on and move the big, 
square hollow log to it (the indentation in the grass serves as a 
path showing you where you should put the log).  Don't use force 
push to move objects, it won't work.  The  default "use" key is
the spacebar, so use the spacebar in combination with the arrow keys 
to move it.  Jump up, cross two logs, and jump up onto higher ground.  
You'll cross a third log, but don't cross it all the way.  There's 
nothing on the other side, except about 10 droids with your death on
their minds.  Instead, turn left, and look down.  You should see Jar 
Jar on the ground below you.
Jump down (grab the gungan energy balls on the rock on the way down 
if you can) and follow Jar Jar.  Have your saber handy, there are 
about 7 more droids to fight.  Jump into the water, and to the right 
there is an alcove with a small health powerup.  Follow Jar Jar out 
of the water (despite what he says there is no safe place!).  And 
watch out for a group of those little round creatures.  In groups, 
and if you stay in one place too long, they'll start munching on you.  
Just run past them quickly and jump over the small stone wall.
From the stone wall, jump into the water.  In the upper right there 
is a small alcove with a full health powerup.  Go back out and 
continue forward.  Kill a couple of droids, and then you'll reach 
a series of staggering earth platforms.  Do what Jar Jar says and 
"jump to the top."  Once on top, you'll see Jar Jar run away from
the meccaneks (mechanics).
Follow Jar Jar down a small hill, and you'll come to an intersection.
 
Now would be a good time to save your game.  The left path will 
lead you to more droids than you can handle, and the right path 
will take you to Jar Jar who's high up on a cliff that you can't 
reach.  You have to find another way to reach him, so take the center 
path, and watch out for the falling trees!  Keep going (relatively) 
straight  until you hit a wall and can't go straight anymore.  From 
here, go left.  You should see a little rock with a small health 
powerup on it.  From this rock, you want to go right (pick up the 
gungan energy balls in the alcove to the left of the rock if you want).
You should now be at a pond with a couple of big (and killer) 
fishies.  If you're unsure about your jumping prowess and are 
worried about falling into the water, use your blaster to kill 
the big fish first (or you'll become fish food).  There are a few 
dry islands sticking out of the water that you'll need to jump 
across.  Your goal is to get to the shore on the far side.  Or if 
you've killed the big fish, you can just swim to the small 
clearing on the right and jump up onto the final platform.
On this last earth platform, there is a rock sticking out 
slightly.  You'll need to make a running double jump off this 
rock to reach the next area.  Once across, continue forward, and 
make another running double jump off the log onto the butte where 
Jar Jar is waiting.  Talk to him, and he'll take off.  
This is an area where a lot of people seem to have trouble.  You'll 
have to make two running double jumps to reach Jar Jar on the other 
side.  But there's a STAP (a droid on a flying machine) attacking 
you from overhead.  It will develop a flight pattern, so just wait 
and watch for it.  You can try to take it out (jump up and whack it 
with your saber) or when it's out of range, you can try jumping or 
taking the vine across.  Be wary of the vine at this point though, 
because if you're hit, you'll get knocked off.  In any case, save 
your game so you don't have to find your way back here again.  To 
find the pond if you get knocked down, turn around, keep hugging 
the right wall and  continue forward.  The pond should be on the 
right and is not very far away.
Once on the other side, follow Jar Jar again.  You'll come to an 
area with a deep pit and a moveable log.  Push the log into the pit.  
Pull and push it to the other side, then jump up.  And here is where 
you need to do a running single jump (or double jump, depending on 
where you're standing) to reach the vines.  Once on the vine, go all 
the way right and press the spacebar to let yourself down again.
Now would be a good point to save your game
You'll meet up with Jar Jar and a buttload of droids.  If Jar Jar 
dies, the level ends (you're near the end in any case).  You can 
kill the droids with whatever weapons and ammo you have, but the 
quick and fun way is to use the heavy repeating cannon to the left.  
Get behind it and press the spacebar.  You have to position yourself 
just right or it won't work.  You can move the repeating cannon left 
or right, and you can also move it up and down.  Remember that you are 
moving the back of the cannon, so if you want to shoot up, you need to 
press the down key.  And if you want to shoot down, press the up key.  
There are destroyer droids hiding inside the two crates on the far 
side, so try not to shoot the crates if you can help it.  Also, try 
not to walk too close to those two crates, because that can also 
trigger the release of the destroyer droids.  Whack the crate next to 
you (near the cannon) and you'll find a blaster.  There is a full health
powerup right next to this crate.  After the battle has ended, follow 
the path on the right side and you'll find Qui-Gon and Jar Jar.  That's
the end of this level.